Ignite the Immersive Media Sector by Enabling New Narrative Visions

Project: Research

Project Details

Description

The project combines the interdisciplinary skillset and domain expertise to create a range of human-centric tools for remote content production and consumption via social virtual reality. The project's platform will provide (i) a distributed XR Creation Environment that supports remote collaboration practices, and (ii) XR Media Experience Environment for the delivery and consumption of highly evocative and highly-social immersive media experiences. The ground-breaking AI techniques for the understanding and processing of complex media content will enable the reuse of heterogeneous assets across immersive content delivery platforms.
AcronymTransMIXR
StatusActive
Effective start/end date01/10/202230/09/2025

Collaborative partners

  • Modul Technology GmbH
  • Technological University of Shannon - Midland Midwest (lead)
  • Stichting Nederlandse Wetenschappelijk Onderzoek Instituten (Project partner)
  • ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS (Project partner)
  • Vrije Universiteit Brussels (Project partner)
  • webLyzard technology (Project partner)
  • Trinity College Dublin (Project partner)
  • Immersion (Project partner)
  • Intel Deutschland (Project partner)
  • Creative Satore Studio (Project partner)
  • True Communication Technologies Limited (Project partner)
  • Radiotelevizija Slovenija (Project partner)
  • Agence France-Presse (Project partner)
  • Nederlands Instituut voor Beeld en Geluid (Project partner)
  • Baltic Film and Creative Tech Cluster (Project partner)
  • Khora APS (Project partner)
  • Ebu-Uer (Project partner)
  • Sparknews (Project partner)
  • Fachhochschule Zentralschweiz-Hochschule Luzern (Project partner)

Funding

  • European Commission: €722,250.00

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