Abstract
The online games market has matured in recent years. It is now a
multi-billion dollar business with hundreds of millions players
worldwide. At the same time, social networking platforms have
witnessed unprecedented growth rates and increasingly offer developer
interfaces to leverage and extend their built-in core functionality.
Benefiting from these trends, games with a purpose are
a proven way of leveraging the wisdom of the crowds to address
tasks that are trivial for humans but still not solvable by computer
algorithms in a satisfying manner. This paper presents an application
framework to develop interactive games with a purpose on
top of social networking platforms, suitable for deployment in
both mobile and Web-based environments. A set of analytic tools
helps to evaluate the results and to pre-process the gathered data
for use in external applications.
multi-billion dollar business with hundreds of millions players
worldwide. At the same time, social networking platforms have
witnessed unprecedented growth rates and increasingly offer developer
interfaces to leverage and extend their built-in core functionality.
Benefiting from these trends, games with a purpose are
a proven way of leveraging the wisdom of the crowds to address
tasks that are trivial for humans but still not solvable by computer
algorithms in a satisfying manner. This paper presents an application
framework to develop interactive games with a purpose on
top of social networking platforms, suitable for deployment in
both mobile and Web-based environments. A set of analytic tools
helps to evaluate the results and to pre-process the gathered data
for use in external applications.
Original language | English |
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Pages | 193-197 |
Number of pages | 5 |
Publication status | Published - 2009 |
Event | 21st ACM Conference on Hypertext and Hypermedia - Italy, Torino, Italy Duration: 1 Feb 2009 → … |
Conference
Conference | 21st ACM Conference on Hypertext and Hypermedia |
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Country/Territory | Italy |
City | Torino |
Period | 01/02/2009 → … |
Keywords
- Games with a Purpose
- social networking platforms
- application framework
- sentiment detection