The Influence of Gamified Workshops on Students’ Knowledge Retention

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Original languageEnglish
Title of host publicationProceedings of the GamifFIN Conference
Pages40-47
Publication statusPublished - 2018
EventGamifin -
Duration: 21 May 201823 May 2018

Conference

ConferenceGamifin
Period21/05/201823/05/2018

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

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